Nov 14, 2007, 04:33 AM // 04:33
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#261
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/
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Why do pets no longer leave corpses - thats just plain stupid
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Nov 14, 2007, 04:34 AM // 04:34
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#262
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Lion's Arch Merchant
Join Date: Jan 2007
Location: The frozen north
Guild: Ambassadors Of Enlightenment [Sage]
Profession: A/
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at least the grenths grasp sin build wasn't hurt too much by this.. makes me happy cause thats what i use in pvp.. horns makes me cry.. i'm going to need to find something else to run with AoD now.. horns just won't cut it anymore.
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Nov 14, 2007, 04:34 AM // 04:34
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#263
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by Olias__
where will i go?
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>.> to Nostale.
Nostale.co....google it =P
A-net...please...heres things you need to look at for the assassin
BLS is currently bugged,
Horns- revert.Now.
Shadow Prison - Keep duration lower snare to 50%. Target Foe takes 40....20 less damage from attacks. If you crit that foe takes +15 more damage.
Shadow of haste - Original Form.
Jungle strike- increase conditional damage, Damage is not increased if target is hexed.
Recall: You cannot end recall if you have taken damage within the past 10 seconds. If recall is forcefully removed (enchant removal) you take 50 damage.
Swap: You and target foe switch places.
Repeating strike: 25% armor penetration.
Deadly paradox: Affects Spells only. When it ends your spells are disabled for 10 seconds, while deadly paradox is on you attack 60!% slower.
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Nov 14, 2007, 04:38 AM // 04:38
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#264
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Quote:
Originally Posted by Y.T.
Why do pets no longer leave corpses - thats just plain stupid
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Pets aren't meant to be used as disposables for necros.
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Nov 14, 2007, 04:38 AM // 04:38
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#265
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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This is why you don't let one person do skill balances. Where's Gaile with her "try it out before you flame it! " (and perhaps a few more smiley faces?)
Atleast Super Mario Galaxy can't be nerfed!
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Nov 14, 2007, 04:38 AM // 04:38
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#266
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Lion's Arch Merchant
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Quote:
Originally Posted by ensoriki
Swap: You and target foe switch places.
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Oh I quite like the sound of this
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Nov 14, 2007, 04:42 AM // 04:42
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#267
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by Zinger314
This is why you don't let one person do skill balances. Where's Gaile with her "try it out before you flame it! " (and perhaps a few more smiley faces?)
Atleast Super Mario Galaxy can't be nerfed!
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Dam straight, im picking up my copy this friday
Quote:
Oh I quite like the sound of this
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leads to interesting gameplay....
Swap would be a projectile though, so that it can be dodged.
So people can prevent it.
However it would be fast =P So distance = win.
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Nov 14, 2007, 04:52 AM // 04:52
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#268
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Wilds Pathfinder
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All these skill changes are fine. Nothing huge here. A grain of sand compared to the boulder that was the LoD nerf.
But there are three things left to do ASAP:
1. Get rid of the timer on Soul Reaping
2. Nerf Ursan Blessing
3. Fix LoD (do whatever you need to do to it to get it back to 1 second)
Everything else is tiny and irrelevant in comparison to these three things.
Quote:
Monk
Word of Healing: decreased unconditional heal amount to 5..130.
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My heart sank when I saw that this was the only change on the monk list. It took me a few seconds to fully believe my eyes when the words "Light of Deliverance" could not be found on that list.
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Nov 14, 2007, 04:56 AM // 04:56
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#269
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Frost Gate Guardian
Join Date: Apr 2006
Location: NYC,NY
Guild: Gods Special Forces (GSF)
Profession: R/E
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Pet no longer leave a corpse B/P= pure suck....
Thanks for nothing
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Nov 14, 2007, 04:56 AM // 04:56
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#270
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Academy Page
Join Date: Jul 2007
Profession: A/
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Why punish sins so hard?
If this is about the SP sin, why not go to the heart of it and make Tiger Stance unusable as a sin, instead of nerfing half the sin's skills.
With nerfs, why would you ever choose sin over warrior. Warriors are just plain superior. Why ruin a class.
As if sins weren't limited enough. The only half way decent build left to play is the Shattering Assault sin. And even it got hit with the 1 second impale timer.
I really wouldn't mind so much if they equally buffed other unused skills in compensation. Maybe I shouldn't use the word buff. A lot of the usesless skills just need to be reworked completely and given new functionalities.
Last edited by craigrs84; Nov 14, 2007 at 05:02 AM // 05:02..
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Nov 14, 2007, 05:01 AM // 05:01
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#271
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Frost Gate Guardian
Join Date: Nov 2007
Profession: N/
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Hey guys, first time poster here.
There's far too much shit in this thread for me to read, but meh, here's my two cents.
The nerf which has been bestowed onto Energizing Winds can only be described as colossal ridiculity, at rank 6 beast mastery attribute the spirit's duration is 13 seconds, at rank 16 the spirits duration is 33 seconds! That's one hell of a difference from the other nature rituals... try changing a few beast mastery attributes, then look at a ritual such as EoE, you'll see the difference, the nerf has completely negated that skill to be used anywhere in all honesty, no more solo trapping for rangers.
Not only did the nrg cost for EW go up in a recent update, but it's use in general has no existence.
Word of Healing has completely screwed the duo FoW run since the shadow monks simply won't die, since the skill can now be used on the caster.
As for the change which negates pets to leave exploitable corpses, that's also ridiculous, since when are animals not considered "fleshy creatures"? Because they're certainly not undead.
Pets - Animal Replicating Alien Life Form.
I don't see why Ancestor's Rage shouldn't be classed as an enchantment, seeing as it's cast on allies for the purpose of doing damage, same as smiting enchantments, a pointless change some might think, but I don't think so, given the amount of enchanter counters that have been negated due to this change.
The barrage buff certainly does not make up for the splinter weapon nerf.
I honesty don't want to irritate myself further by so much as thinking about the asssasin skill nerfs, let alone post about them.
/Rant over.
SD.
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Nov 14, 2007, 05:02 AM // 05:02
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#272
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Jungle Guide
Join Date: Feb 2006
Location: London
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this update was wonderful
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Nov 14, 2007, 05:03 AM // 05:03
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#273
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Frost Gate Guardian
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with all these changes, is there a place to reference what the skill used to be BEFORE the change?
like ineptitude... the recharge increased to 20 seconds. but from what? I don't remember.
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Nov 14, 2007, 05:08 AM // 05:08
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#274
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Quote:
Originally Posted by munkyb
with all these changes, is there a place to reference what the skill used to be BEFORE the change?
like ineptitude... the recharge increased to 20 seconds. but from what? I don't remember.
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Fifteen. And a half point two three six five eight to the power of sixteen.
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Nov 14, 2007, 05:08 AM // 05:08
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#275
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Pre-Searing Cadet
Join Date: Apr 2007
Guild: Shinobi Induced Nightmare [SIN]
Profession: A/
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Whoah! Way overkill for the sin... I mean usually, when certain skills are balanced, that implies nerfs and buffs... Horns was way overkilled. I actually like some of the previous changes for sin skills suggested in a previous post. Very creative. But seriously, how bout a fix for the sins?
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Nov 14, 2007, 05:09 AM // 05:09
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#276
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Desert Nomad
Join Date: May 2006
Guild: Scars Meadows [SMS]
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Quote:
Originally Posted by Chthon
Good God! Inde, where have you gone? This thread has gone totally of the rails. HELP!
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^^
So much QQ in this thread.
Horns- still gives sins a knockdown, not meant to be a damage dealer.
All these skill changes doesn't really affect PvE.
ADAPT
kbai
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Nov 14, 2007, 05:09 AM // 05:09
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#277
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Krytan Explorer
Join Date: Jan 2007
Location: Ohio, usa
Guild: none
Profession: Mo/
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So. Since they decided to keep LoD as beaten into uselessness, when is the update that removes its elite status that it's not worthy of?
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Nov 14, 2007, 05:09 AM // 05:09
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#278
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Grotto Attendant
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Quote:
Originally Posted by Grammar
But there are three things left to do ASAP:
1. Get rid of the timer on Soul Reaping
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It is not humanly possible to agree with this too strongly. Perhaps if I repeat it once more it may be heard: GET RID OF THE TIMER ON SOUL REAPING!
Quote:
3. Fix LoD (do whatever you need to do to it to get it back to 1 second)
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Meh. As much as I hate to see it go, LoD did very, very bad things to monk builds. Killing LoD was the only way to kill stagnant "hybrid" bars with 2 heals and 6 prot. Perhaps now we'll see the return of real healing builds, or at least 4/4 hybrids.
That said, if LoD went back to being 1 sec, but nerfed in some other way that kept it from replacing the entire remainder of the healing line, save DKiss, that would be fine with me.
Other things I think need immediate work:
1) Get rid of this no-corpse-from-pets thing. It's stupid, badly damaging to PvE, and universally hated. Just get rid of it.
2) Splinter Weapon needs something done for it. It's just woefully weak compared to other AoE once the mob gets up to about 5 or 6 targets. Fix the problems inherent in VoD and the VoD AI, and revert the change to splinter.
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Nov 14, 2007, 05:12 AM // 05:12
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#279
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Desert Nomad
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Quote:
Originally Posted by Zinger314
This is why you don't let one person do skill balances. Where's Gaile with her "try it out before you flame it! " (and perhaps a few more smiley faces?)
Atleast Super Mario Galaxy can't be nerfed!
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For once in a very, very, very, veeeeeeeeeeeeeeeeeeeeery long time I agree with zinger.
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Nov 14, 2007, 05:12 AM // 05:12
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#280
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by craigrs84
If this is about the SP sin, why not go to the heart of it and make Tiger Stance unusable as a sin, instead of nerfing half the sin's skills.
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Because then they'll just move on to the next IAS, and when that gets nerfed on to the next one.
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